Anguish CCG is a self-published collectible card game created and designed by Hass Thrift LLC, which is independently owned and operated by Ryan H from Boston, MA.
CREATOR BACKGROUND
Ryan H is a full-time Scientist at a cell therapy biotechnology company in Boston, MA developing stem cell-derived medicines to cure several diseases such as type 1 diabetes and liver failure.
Ryan grew up during the inception of Pokémon and Yu-gi-oh!, playing both of them casually with his friends on the school bus. Unfortunately, he made the rash decision to give away his entire card collection and it wasn’t until 2019 that he restarted his card collection. As a result of this endeavor, Hass Thrift & Collectibles was unofficially formed.
As Hass Thrift, Ryan has a passion for buying, selling, and trading collectibles including indie TCGs. One of his primary goals as a collector is to possess at least one card from every card game ever produced. He currently has over 500 card games in his TCG museum as of 2026, which is published on YouTube. His passion for indie TCGs lead to his discovery of Backrooms TCG on Kickstarter, which caught his immediate interest as the first solitaire trading card game. Ryan quickly became involved in the Discord community and posted gameplay videos on YouTube. From there, he joined the Backrooms TCG development team where he was responsible for content creating, graphic design, rulebook writing, and card mechanics overview.
Ryan has been part of many indie card game communities that helped build games like Lore TCG, Six Forms, Shard Bugs TCG, Dead World TCG, Chrono Core TCG, Nightmares CCG, and many more. He learned how to play many of these games and studied the mechanics and lore that make each of them unique.
BUT WHY NOW?
Ryan has been interested in creating his own trading card game for some time but had no idea how to start and personally lacked many of the skills required to be self published.
Being part of the Backrooms TCG development team has taught Ryan many of the skills required to be successful in developing a trading card game such as Photoshop, card design, community building, social media management, creating promotional content, working with card grading services, and the printing process. These skills have allowed Ryan to be independent in his journey to create Anguish CCG.
Similarly, the communities and relationships that Ryan has developed as Hass Thrift helped facilitate his confidence in developing his own game. Specifically, the artists commissioned in Anguish CCG are many of his favorite illustrators for other indie TCGs that he has worked with previously.
In terms of gameplay, it finally clicked. Ryan developed a unique experience that undoubtably pulls inspiration from many other trading cards games on the market. He also wanted to create a game that focuses on the incredible artwork from his favorite artists. Lastly, Hass Thrift LLC was officially filed in May 2026 and Anguish CCG became a registered trademark shortly after.
--- Welcome to Anguish CCG ---
--- Enjoy playing and happy collecting! ---